Search results for author:"David Weintrop"
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Informatics in Education Vol. 13, No. 2 (2014) pp. 307–321
Research on the effectiveness of introductory programming environments often relies on post-test measures and attitudinal surveys to support its claims; but such instruments lack the ability to identify any explanatory mechanisms that can account...
Educational Technology Vol. 56, No. 3 (2016) pp. 36–41
Video games are an oft-cited reason for young learners getting interested in programming and computer science. As such, many learning opportunities build on this interest by having kids program their own video games. This approach, while sometimes...
International Journal of Game-Based Learning Vol. 6, No. 1 (January 2016) pp. 1–17
Video games offer an exciting opportunity for learners to engage in computational thinking in informal contexts. This paper describes a genre of learning environments called constructionist video games that are especially well suited for developing...
Journal of Science Education and Technology Vol. 25, No. 1 (2016) pp. 127–147
Science and mathematics are becoming computational endeavors. This fact is reflected in the recently released Next Generation Science Standards and the decision to include "computational thinking" as a core scientific practice. With this...