Search results for author:"Chun-I Chiang"
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The Relationship between Academic Abilities and Internal/External Thinking Styles on Digital Game Flow Experience
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 911–918
“Flow” is referred to as a mental state of optimal experience resulted from full immersion. Recent studies on digital game based learning have applied the flow theory to explain the immersion of students in game playing. However, the relationship...
The Effectiveness of Cloud Health Promotion Environment on Senior High School Students' Physical Activity, Physical Behavior Change, and Academic Achievement
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 1966–1969
Studies in clinical medicine have demonstrated that the neurotransmitters released when students increase their physical activities make students more concentrated and stabilized, and this may lead to satisfactory academic performance. Additionally, ...
(1999) pp. 1–58
Dinosaur Math, a software program designed for elementary school children, was developed to teach the basic arithmetic functions of addition and subtraction, utilizing animated effects in a game context. Dinosaur Math was pilot tested with twenty...
Exploring the Effects of Web-Mediated Socially-Shared Regulation of Learning and Experience-Based Learning on Improving Students' Learning
Interactive Learning Environments Vol. 26, No. 6 (2018) pp. 815–826
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve ...