Search results for author:"Amanda Barany"
Total records matched: 6 Search took: 0.098 secs
International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) 2017 (2017)
Game-based learning researchers have emphasized the importance of teachers' game literacy and knowledge of pedagogical approaches involved in successfully adopting an instructional approach (Bell and Gresalfi, 2017). In this paper, we describe...
Mamta Shah; Michael Philips; Aaron Kessler; Joshua Rosenberg; Eric Poitras; Negar Fazeli; Amanda Barany; Aroutis Foster
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 2452–2456
This session includes five empirical presentations that feature investigations undertaken to argue for and demonstrate practical applications of enhancing pre-service and in-service teachers? knowledge of technology integration. The development of...
Aroutis Foster; Mamta Shah; Amanda Barany; Jen Katz-Buonincontro; Pooja Rangan; Kevin Gross; Robert Speck
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 2324–2326
We present Keys to the Collection (KttC), a mobile-game for Art education developed for the Barnes Foundation in Philadelphia, USA for children aged 9-13 years. KttC aids children in developing knowledge about the basic elements and principles of...
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 700–709
This paper reports findings from a comparative case study that investigated changes in high school students’ science-related identities over time as a result of their participation in an augmented virtual learning environment (VLE) designed with...
Developing Science Identities through Games: An Analysis of Game Design Features that Support Identity Exploration
Aroutis Foster; Amanda Barany; Mamta Shah; Tamara Galoyan; Healthy Moeung; Sally Im; DonEl Brown; Micah Watanabe
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 416–425
This paper presents an in-depth examination of three exemplary virtual environments for science learning (Land Science, River City, and EcoMUVE) to identify and conceptualize game features that support student identity exploration. The work...
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 2062–2069
This paper introduces Projective Reflection (PR) as one way of conceptualizing learning as a process of identity exploration and gaining the knowledge and skills to reconstruct oneself through a theory called Projective Reflection (Foster, 2014)....