Search results for author:"Aishah Razak"
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Using Games-based Learning: How it Influences the Learning Experience and Outcomes of Primary School Children
International Journal of Emerging Technologies in Learning (iJET) Vol. 8, No. 2013 (Jan 31, 2013)
Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to use constructivist learning approaches that promote challenge and enjoyment in learning. One of them is through the use of games-based learning (GBL)...
Information Technology in Childhood Education Annual Vol. 2003, No. 1 (2003) pp. 29–44
In the early centuries of human evolution, the information to express cultures, social contents, ideas, values, and the society itself were primarily developed by means of expression. This information was represented in the form of classical, signs, ...
Teachers’ Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence
International Journal of Game-Based Learning Vol. 2, No. 1 (January 2012) pp. 33–51
A radical reform in education has happened in Scotland by introducing a new curriculum known as the Curriculum for Excellence (CfE). This new curriculum promotes active learning, including use of digital games-based learning (DGBL) technology. This...