Global Usage Statistics for November 2018

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Sessions

A total of 59,532 sessions.

Sessions over Time
DateSessions
Nov 01, 20186993
Nov 02, 20186548
Nov 04, 20186187
Nov 05, 20188256
Nov 06, 20189433
Nov 07, 20187517
Nov 08, 20187789
Nov 09, 20186809
Most Active Institutions
InstitutionSessions
Freie Universitaet Berlin398
Eastern Kentucky University106
George Mason University64
North Carolina State University58
FernUniversitaet in Hagen56
The Education University of Hong Kong49
University of Phoenix46
Liberty University42
National Taiwan Normal University41
Michigan State University38
TEXAS A&M UNIVERSITY37
Capella University36
Nova Southeastern University35
KU Leuven-Campusbibliotheek Arenberg34
HARVARD GRADUATE SCHOOL OF EDUCATION, GUTMAN LIBRARY33
ARIZONA STATE UNIVERSITY32
Middle East Technical University Library32
Curtin University Library29
Brigham Young University28
National Institute of Education27
Northeastern University (Snell Library)26
Norwegian University of Science and Technology (NTNU)26
James Madison University26
University of North Texas Lib26
University of Eastern Finland26
Univ of South Wales-The Library23
CHINESE UNIVERSITY OF HONG KONG23
Australian Catholic University23
Sheridan College22
Teachers College, Columbia University22
Most Active Countries
CountrySessions
United States1268
Germany468
Australia183
Canada149
Hong Kong97
United Kingdom67
Turkey44
Belgium34
Finland32
Singapore30
Norway26
Malaysia22
South Africa19
Japan16
New Zealand15
Brazil13
Taiwan12
Sweden10
Netherlands9
Ireland8

Journals & Conferences

Most Accesed Journals
JournalSessions
Journal of Technology and Teacher Education1636
International Journal of Education and Development using ICT1226
Contemporary Issues in Technology and Teacher Education1223
Journal of Educational Multimedia and Hypermedia956
International Journal on E-Learning936
International Journal of Emerging Technologies in Learning (iJET)836
Journal of Interactive Learning Research774
Journal of Information Technology Education: Research747
Journal of Computers in Mathematics and Science Teaching734
AACE Journal723
Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie684
Journal of e-Learning and Knowledge Society666
Computers & Education652
Innovate: Journal of Online Education621
International Letters of Social and Humanistic Sciences567
Interdisciplinary Journal of E-Learning and Learning Objects512
The International Review of Research in Open and Distributed Learning478
Australasian Journal of Educational Technology451
Quarterly Review of Distance Education378
Educational Technology372
Most Accesed Conferences
ConferenceSessions
Society for Information Technology & Teacher Education International Conference5578
EdMedia + Innovate Learning4221
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education3213
Global Learn304
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference158
Proceedings of the Informing Science and Information Technology Education Conference143
WebNet World Conference on the WWW and Internet139
TCC110
International Conference on Mathematics / Science Education and Technology26
American Educational Research Association Annual Meeting23

Top Articles & Conference Papers

Most Viewed Articles
TitleCount
NMC Horizon Report: 2016 Higher Education Edition 302
The World is Open: How Web Technology Is Revolutionizing Education 288
The Roles of Artificial Intelligence in Education: Current Progress and Future Prospects 264
Integrating Technology into the Classroom: Eight Keys to Success 221
Blended Learning Environments: Definitions and Directions 201
What is Technological Pedagogical Content Knowledge (TPACK)? 174
Osmosis and Diffusion 154
NMC Horizon Report: 2017 Higher Education Edition 143
What Can You Learn from a Cell Phone? Almost Anything! 136
Big Data Emerging Technology: Insights into Innovative Environment for Online Learning Resources 128
Thinking Technology: Toward a Constructivist Design Model 125
New technologies for teaching and learning: Challenges for higher learning institutions in... 124
Changing the Game: What Happens when Video Games Enter the Classroom? 111
Digital Literacy: A Conceptual Framework for Survival Skills in the Digital era 108
Comparative Analysis of Learner Satisfaction and Learning Outcomes in Online and Face-to-Face... 99
Teachers’ Views on Factors Affecting Effective Integration of Information Technology in the... 96
Characteristics of Adult Learners With Implications for Online Learning Design 96
A Review of Benefits and Limitations of Online Learning in the Context of the Student, the... 91
The International Handbook of Information Technology in Primary and Secondary Education: Part 2 84
Online Discussions: A Survey of Advantages and Disadvantages Compared to Face-to-Face Discussions 80
Most Downloaded Articles
TitleCount
NMC Horizon Report: 2016 Higher Education Edition 177
What is Technological Pedagogical Content Knowledge (TPACK)? 134
Gender in White-Collar Crime: An Empirical Study of Pink-Collar Criminals 121
New technologies for teaching and learning: Challenges for higher learning institutions in... 106
Big Data Emerging Technology: Insights into Innovative Environment for Online Learning Resources 96
NMC Horizon Report: 2017 Higher Education Edition 84
Integrating Technology into the Classroom: Eight Keys to Success 77
Digital Literacy: A Conceptual Framework for Survival Skills in the Digital era 73
Characteristics of Adult Learners With Implications for Online Learning Design 59
Microblogging Practices of Scientists in E-Learning: A Qualitative Approach 56
Changing the Game: What Happens when Video Games Enter the Classroom? 50
Problems of policy formulation and implementation: The case of ICT use in rural women’s... 48
Exploring the Benefits and Challenges of Using Laptop Computers in Higher Education Classrooms: A... 45
Learning, Creating, and Using Knowledge: Concept maps as facilitative tools in schools and... 45
Knowledge Management a Way to Gain a Competitive Advantage in Firms (Evidence of Manufacturing... 45
What Can You Learn from a Cell Phone? Almost Anything! 42
The SAMR Model as a Framework for Evaluating mLearning 41
The Delphi Method for Graduate Research 36
Collaboration, Knowledge Sharing, Communication: The Enterprise 2.0 Model in Operation in a... 32
Play As You Learn: Gamification as a Technique for Motivating Learners 27