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Facilitating Dynamic Synchronous Class Sessions
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2018, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Gamification of e-learning based on learning styles –design model and implementation
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2018, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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What Do We Mean When We “Design” e-Learning Solutions? An Analysis of Discourses on Design, Technology, and Education
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2018, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Using Digital Game-Based Learning to Increase Vocabulary Fluency and Motivation
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2018, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Effectiveness of Two Educational Video Games
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2018, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Using Quia as an Online Classroom for Teaching and Learning Fashion Design
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2018, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Communication Avenues in Online Programs
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2018, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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The Effects of the Use of Internet and Phone on Students’ Performance across Different Disciplines
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2018, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Creating Sustainability Through Indigenous Food Security - The Sustainability Project Program
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2018, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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The Effects of Korean Science High School Students’ Informatics-based Research Activities on Problem-Solving Ability
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2018, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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