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Introduction of Flipped Learning into English Teaching in Tutorial Education: Exploratory Research
EdMedia + Innovate Learning Volume 2020, Number 1 EdMedia + Innovate Learning
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Podcasters Who Educate: The New Wave of Teaching and Learning
EdMedia + Innovate Learning Volume 2020, Number 1 EdMedia + Innovate Learning
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Students’ Attitude Towards the Use of Artificial Intelligence and Machine Learning to Measure Classroom Engagement Activities
EdMedia + Innovate Learning Volume 2020, Number 1 EdMedia + Innovate Learning
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Modern multimedia language labs in foreign language teaching
EdMedia + Innovate Learning Volume 2020, Number 1 EdMedia + Innovate Learning
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Creating a conceptual design for a game-based artifact
EdMedia + Innovate Learning Volume 2020, Number 1 EdMedia + Innovate Learning
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Design of Gaming Instructional Materials to Cultivate a Problem-solving Ability by Utilizing Statistical Data Analysis Methods
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Gamification: A Tool for the Development of Creative Skills.
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Game-based Strategy for Enhancing Storytelling Skills in Collaborative Mobile Learning Environment
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Writing a Formal Analysis of Art in a Game-Based Learning Environment
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The “Satoyama Management Game” for Teaching about the Conservation of the Satoyama Environment: User Evaluation with Elementary School Students Based on Eye Tracking
EdMedia + Innovate Learning Volume 2020, Number 1 EdMedia + Innovate Learning
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