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The Enhancement of Computational Thinking and Computer Science in the Middle Grades: A Research to Practitioner Approach with a Focus on Professional Development for Teachers of Middle Grades
Society for Information Technology & Teacher Education International Conference Volume 2018, Number 1 Society for Information Technology & Teacher Education International Conference
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ActᵉMotion as a Content-Oriented Learning Application in Secondary School: Media Control through Gesture Recognition as a Performative Process in Art Teaching
EdMedia + Innovate Learning Volume 2017, Number 1 EdMedia 2017
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Burning the Candle: A Technology Immune Technology Enabled Problem within an Action on Objects Framework
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2017, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Designing Four Point Student Interaction in Online Trades Based Courses
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2017, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Teaching and Learning with Wearable Technologies
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2017, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Collaborative Writing through iPad Sharing
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2017, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Limitations of Mobile Learning: A Systematic Review
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2017, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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Spaced Repetition in Mobile Learning Games - A Cure to Bulimic Learning?
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education Volume 2017, Number 1 E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
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