Technology, Creativity and The Young Child PROCEEDINGS
Amy Heaston, Jacqueline Bedell, Georgia Southern University, United States
Society for Information Technology & Teacher Education International Conference, ISBN 978-1-880094-33-4 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
An assumption can be made, based on its evolution during the past 20 years, that technology will play an instrumental role in the future. How technology is used by today's students, especially in the classroom, will affect the students' perspective on the function of technology. Is technology used as a digital worksheet, as a game source, or as a way to extend student thinking and learning? The ultimate goal of schools and classroom teachers should be to help students develop the ability to think and act creatively when using technology. How may this goal be accomplished? The following discourse offers suggestions on what to look for in software and how to use technology to promote creative thinking.
Heaston, A. & Bedell, J. (1999). Technology, Creativity and The Young Child. In J. Price, J. Willis, D. Willis, M. Jost & S. Boger-Mehall (Eds.), Proceedings of SITE 1999--Society for Information Technology & Teacher Education International Conference (pp. 1965-1968). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE). Retrieved August 21, 2018 from https://www.learntechlib.org/primary/p/8097/.
© 1999 Association for the Advancement of Computing in Education (AACE)
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