Enhancing Cognitive Skills of Hearing Impaired Children with 3DRotating Objects in Virtual Reality
David Passig, Sigal Eden, Bar-Ilan University, Israel
EdMedia + Innovate Learning, in Seattle, WA USA ISBN 978-1-880094-35-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The deficiency of the auditory sense in the hearing impaired raises the question as to what extent this deficiency affects their cognitive development and intellectual abilities. In studies that have been carried out over the years, many theories have been presented on the cognitive development and performance of hearing impaired. The purpose of this study was to discover whether the practice of rotating three-dimensional objects with Virtual Reality will have an effect on the flexible thinking in hearing impaired children. The study was carried out with 60 children, of which 44 were hearing impaired. The hearing impaired children were distributed into two groups: the experimental group and the control group. The experimental group played virtual 3-D "Tetris" individually, for 15 minutes, once a week over a period of three months. The control group played 2-D "Tetris" over the same period of time. In addition, 16 children with normal hearing took part in the study as a second control group in order to establish whether hearing impaired children really are at a disadvantage in terms of their flexible thinking. The experimental group and the hearing impaired control group were evaluated by the Torrance sub-test "Circles" (1966), before and after the experiment. The results clearly indicate that practicing 3D spatial rotations with VR significantly improved the flexible thinking in the experimental group as opposed to the hearing impaired control group, who did not improve significantly. Also, before the experiment, it was discovered that the hearing impaired children attained lowers scores in flexible thinking than the children with normal hearing. After the experiment, however, the results of the experimental group improved to the extent that there was no noticeable difference between them and the control group of children with normal hearing.
Passig, D. & Eden, S. (1999). Enhancing Cognitive Skills of Hearing Impaired Children with 3DRotating Objects in Virtual Reality. In B. Collis & R. Oliver (Eds.), Proceedings of ED-MEDIA 1999--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 834-839). Seattle, WA USA: Association for the Advancement of Computing in Education (AACE).
© 1999 Association for the Advancement of Computing in Education (AACE)