An Integrated Blended Model for the Contemporary Learning Environments ARTICLE
Mahmoud Reza Saghafi, A/Professor at Art University of Isfahan, Iran (Islamic Republic Of) ; Jill Franz, Philip Crowther, Queensland University of Technology, Australia
Journal of Interactive Learning Research Volume 25, Number 4, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
While the studio environment has been promoted as an ideal educational setting for project-based disciplines, few qualitative studies have been undertaken in a comprehensive way (Bose, 2007). This study responds to this need by adopting Grounded Theory methodology in a qualitative comparative approach. The research aims to explore the limitations and benefits of a face-to-face (f2f) design studio as well as a virtual design studio (VDS) as experienced by architecture students and educators at an Australian university in order to find the optimal combination for a blended environment to maximize learning. The main outcome is a holistic multidimensional blended model being sufficiently flexible to adapt to various setting, in the process, facilitating constructivist learning through self-determination, self-management, and personalization of the learning environment (Saghafi, 2013).
Saghafi, M.R., Franz, J. & Crowther, P. (2014). An Integrated Blended Model for the Contemporary Learning Environments. Journal of Interactive Learning Research, 25(4), 531-549. Waynesville, NC: Association for the Advancement of Computing in Education (AACE). Retrieved July 22, 2018 from https://www.learntechlib.org/primary/p/40402/.
© 2014 Association for the Advancement of Computing in Education (AACE)