Designing a Social Network Game: EarthQuest for 21st century learning
PROCEEDINGS
Beomkyu Choi, Jie Huang, Youngjun Kim, Youngkyun Baek, Boise State University, United States
Society for Information Technology & Teacher Education International Conference, in Austin, Texas, USA ISBN 978-1-880094-92-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This study is focusing on designing a social network game as a learning environment. We, in particular, try to design and develop this learning environment as being able to promote intrinsic motivation as well as 21st century skills such as critical thinking, problem solving, collaboration and communication. The EarthQuest, which we are going to develop, is a mobile science educational game for such intended purposes. Through such an attempt, the focus of this study is to suggest this environment as remarkable and meaningful for the 21st century. In order for this, we conducted preliminary surveys with twenty K-12 teachers in the U.S. in order to explore initial design principles, and reviewed intrinsic motivation theory by Malone and Lepper (1987). Based on these primary works, we devised initial design principles such as controllability, identification, collaboration, interactivity, and captivation, and we then went on to describe our game design strategy for SNGs for education.
Citation
Choi, B., Huang, J., Kim, Y. & Baek, Y. (2012). Designing a Social Network Game: EarthQuest for 21st century learning. In P. Resta (Ed.), Proceedings of SITE 2012--Society for Information Technology & Teacher Education International Conference (pp. 2488-2494). Austin, Texas, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/primary/p/39957/.
Keywords
References
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