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Enhancing the Learning Experience with 3D Learning Objects
PROCEEDINGS

, , British Columbia Institute of Technology, Canada

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Honolulu, Hawaii, USA ISBN 978-1-880094-90-7 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

BCIT’s 3D Simulation Lab, the CUBE, was established in January 2010 to investigate, design and develop 3D learning objects to support faculty and students with solutions to learning challenges. This Best Practices session will showcase some of the 3D learning objects created by the CUBE such as the Anatomy and Physiology of the Heart, Roof Framing Triangles, and Basic Principles of a Controllable Pitch Propeller while highlighting the lessons learned. During this session, answers to the following questions will be discussed: When to use 3D vs. 2D? What criteria is used at the CUBE for selection of projects to be developed? What design elements need to be considered when using 3D? What are the best practices when modeling 3D learning objects? What implementation issues need to be considered? What support do faculty need when using 3D learning objects? How much time was spent developing these 3D learning objects?

Citation

Kearns, M. & Ly, V. (2011). Enhancing the Learning Experience with 3D Learning Objects. In C. Ho & M. Lin (Eds.), Proceedings of E-Learn 2011--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (p. 231). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from .

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