Game Based Learning in Secondary Education: Geographical Knowledge of Austria
Martin Ebner, Martin Böckle, Martin Schön, Graz University of Technology, Austria
EdMedia + Innovate Learning, in Lisbon, Portugal ISBN 978-1-880094-89-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
At Graz University of Technology (TU Graz) an educational flash game has been developed. The game, called iGeo, aims to assist students at secondary school level and to improve their learning process in the subject of Geography. Objective: Our main research question was to find out, whether challenging online games have the ability to motivate students to learn and therefore to reach better results as a non-assisted group. Experimental Setting: The application was tested for the first time in a class with seventeen pupils at lower secondary school level. Methods: Pretest/posttest experimental control group design with questionnaires. Results: The group learning with iGeo reached a significant better result than the control group in the final examination. Additionally it can be mentioned that learning by playing a game leads to more “fun” for the participants. Conclusion: According to the results and the general impression of the students, Game Based Learning (GBL) has definitely a positive impact on the field of secondary education, in this case Geography.
Ebner, M., Böckle, M. & Schön, M. (2011). Game Based Learning in Secondary Education: Geographical Knowledge of Austria. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1510-1515). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).
© 2011 Association for the Advancement of Computing in Education (AACE)