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Examining Digital Game-based Learning through the Lens of 21st Century Gamers
PROCEEDINGS

, , , Michigan State University, United States

Society for Information Technology & Teacher Education International Conference, in Nashville, Tennessee, USA ISBN 978-1-880094-84-6 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This pilot study provides a glimpse into an after-school game design program, and the implications for the teaching of computational thinking. Through the evaluation of two game development and design programs, and their effects on a primary body of students, the researchers were able to identify the emergence of computational thinking skills in a group of middle school students over a twelve week period. The study found that following the 12 week program students were able to perform the fundamental tasks of Computational Thinking: decomposition, pattern recognition, pattern generalization to define abstractions or models, algorithm design, and data analysis and visualization. In addition the students demonstrate the ability to incorporate these skills in scenarios outside of the limited purview of the game environment and apply them to a broader set of problems.

Citation

Richards, K., Min, W. & Games, A. (2011). Examining Digital Game-based Learning through the Lens of 21st Century Gamers. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 45-52). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE). Retrieved May 18, 2019 from .

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