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Creating Digital Stories with Scratch to Promote Computational Thinking
PROCEEDINGS

, University of Tennessee, United States

Society for Information Technology & Teacher Education International Conference, in Nashville, Tennessee, USA ISBN 978-1-880094-84-6 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

The definition of computational thinking and literacy is currently evolving. While an exact definition does not exist currently the Scratch environment developed by MIT can be used to create digital stories that promote computational thinking. Digital storytelling in Scratch will be demonstrated along with a discussion of computational literacy and research. Examples of digital stories will be provided

Citation

Holt, L. (2011). Creating Digital Stories with Scratch to Promote Computational Thinking. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 31-32). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 17, 2019 from .

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