Motivation, Learning and Educational Game Design for Primary School Students in Malaysia
Chiew Lan Teh, Wan Mohd Fauzy Wan Ismail, Seong Chong Toh, Universiti Sains Malaysia, Malaysia
Global Learn, in Penang, Malaysia ISBN 978-1-880094-79-2 Publisher: Association for the Advancement of Computing in Education (AACE)
This paper discuss the design and development of a computer-based educational game which is based on proven instructional design and sound pedagogical learning principles to acquire specific learning skills. In addition, this study investigated how the interactive educational game environment developed could engage students of different cognitive abilities in the learning of a science concept. One hundred and ninety six, year five students were selected and randomly assigned into two groups; the experimental group was exposed to the educational game developed(EG) by the researcher taking cognizance of the students’ needs while the control group used the traditional multimedia courseware(TMC). A pretest-posttest quasi-experimental design was used to examine the effects of using the educational game. The results showed that the cognitive effects of the educational game were higher for high ability students while low ability students obtained higher motivational effects.
Teh, C.L., Wan Ismail, W.M.F. & Toh, S.C. (2010). Motivation, Learning and Educational Game Design for Primary School Students in Malaysia. In Z. Abas, I. Jung & J. Luca (Eds.), Proceedings of Global Learn Asia Pacific 2010--Global Conference on Learning and Technology (pp. 1830-1838). Penang, Malaysia: Association for the Advancement of Computing in Education (AACE).
© 2010 Association for the Advancement of Computing in Education (AACE)