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Games, Sims and Virtual Worlds in K-20 STEM education
PROCEEDINGS

, California State University San Marcos, United States ; , Virginia state university, United States ; , Ohio University, United States ; , Tincan, United States ; , Wilmington, United States ; , Virginia state university, United States ; , California State University San Marcos, United States ; , UNC wilmingtonton, United States ; , UNC wilmington, United States ; , ITTIP/Longwood University, United States

Society for Information Technology & Teacher Education International Conference, in San Diego, CA, USA ISBN 978-1-880094-78-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Researchers and educational practitioners will share their experiences of integrating simulation, games, and immersive virtual world and of working with K-20 students in designing and creating games and 3D virtual world in instructional environment. The panelists will share their success stories and barriers in implementing simulation and games in education.

Citation

Ouyang, Y., Yang, S., Franklin, T., Michaelson, K., Morge, S., Sheybani, E., Hayden, K., Narayan, S., Tagliarini, G. & Talaiver, M. (2010). Games, Sims and Virtual Worlds in K-20 STEM education. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 2024-2028). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved June 25, 2019 from .

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