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An Analysis of the Scholarship of Teaching and Learning through Problem-based Learning and Alternate Reality Gaming
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, , , University of North Texas, United States

Society for Information Technology & Teacher Education International Conference, in San Diego, CA, USA ISBN 978-1-880094-78-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This qualitative study focused on instructors who taught a re-designed, undergraduate technology-based course using a narrative driven, problem-based learning approach at a major university. Using Alternative Reality Gaming and Problem-based Learning to promote student engagement, retention, and academic success, we identified five benchmarks of the successful practices in the Scholarship of Teaching and Learning in large enrollment undergraduate courses.

Citation

Lee, J., Najmi, A. & Warren, S. (2010). An Analysis of the Scholarship of Teaching and Learning through Problem-based Learning and Alternate Reality Gaming. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 1973-1977). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 21, 2019 from .

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