e-Learning through Experiential Learning Projects
Kalyani Premkumar, Cyril Coupal, University of Saskatchewan, Canada
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Vancouver, Canada ISBN 978-1-880094-76-1 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Experiential learning is a learner-centered approach that can be simply defined as learning-by-doing. This paper presents such a context in which students learn-by-doing a software development project in small groups. The project spans a full year in the technical program. The students interact with an industry client and develop solutions to actual problems. The client receives a working prototype from which a production application can be developed. Using one project as an example, we describe here, the process, and implementation. The outcome from the perspectives of the students, instructors and client are expanded. The projects described here are unique in that they were computer-based learning and review games intended for medical students. The overlap between the nature of the software project course and the intended use of the applications as learning tools for the medical students also adds an interesting dimension.
Premkumar, K. & Coupal, C. (2009). e-Learning through Experiential Learning Projects. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 599-604). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE).
© 2009 Association for the Advancement of Computing in Education (AACE)