Learning from Examples: Animated Help Tools within a Mathematical Learning Game
Amy Grincewicz, Lori Diehl, Janet Mannheimer Zydney, University of Cincinnati, United States
EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
In order to better prepare all students to achieve proficiency in mathematics, we have developed a learning game called Math Pursuits to help children understand mathematical concepts and problem solving by connecting mathematics to authentic situations to assist the learners with application and transfer of knowledge. The multimedia program helps students achieve their goals in understanding mathematics through their quest to discover the mathematical connections to the world around them by covering the core problem-solving areas within mathematics. Within the learning game there are scaffolds to assist the learner in developing their skills. One of these scaffolds is the help tools which follow the principles of worked-out examples. The worked-out examples we have developed assist the students in how to approach solving a problem in each of the mathematical problem solving areas within the learning game. These examples provide a framework for the learner to study and emulate as they progress through the software and enhance their mathematical problem solving abilities.
Grincewicz, A., Diehl, L. & Mannheimer Zydney, J. (2009). Learning from Examples: Animated Help Tools within a Mathematical Learning Game. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3592-3596). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
© 2009 Association for the Advancement of Computing in Education (AACE)