Play and learn with mobile technology
Yayoi Anzai, Aoyama Gakuin University, Japan
EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
“Play and learn” is an attractive phrase! If the phrase is used in connection with mobile technology, the phrase becomes even more attractive, especially for the so-called Net generation. The idea of playing and learning, the idea of being attracted to learning is actually a very important factor for successful learning. Keller (1987) developed the ARCS model to enhance student motivation. The acronym ARCS refers to the four dimensions of Keller’s model: (1) Attention, (2) Relevance, (3) Confidence and (4) Satisfaction. The first dimension, Attention, refers to the interest level of the learner, and this interest may be triggered from technology used or from intellectual inquiry. The survey was conducted in 2008 at a Japanese university, and the results revealed that “fun” and “ubiquitous” were two key words students used when they were asked about the devices they want to use for English study. Mobile learning should be a great option for language learning.
Anzai, Y. (2009). Play and learn with mobile technology. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2716-2719). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
© 2009 Association for the Advancement of Computing in Education (AACE)