Power and flow experience in collaborative business simulation gaming
Kristian Kiili, Tampere University of Technology, Pori, Finland ; Timo Lainema, Turku School of Economics, Finland ; Koen Veermans, University of Turku, Finland
EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Power is an influential component of social interaction and there are reasons for thinking that it may have important effects on decision-making, psychological, and interpersonal processes. The aim of this paper was to study the relations between power, decision-making and flow experience in collaborative business simulation game. The participants of the study were mainly second and third year business school students (N = 98). The data from playing sessions and players experiences were gathered with questionnaires and log-files. The results indicated that powerful persons are more likely to experience flow in collaborative decision-based games and are more goal-focused than powerless persons. Furthermore, the ability to influence on game events as well as on other players was a major factor that enhanced flow experience. On the other hand, radical behaviour such as railroading did not support flow, because it disturbs the progression of the decision-making and gaming.
Kiili, K., Lainema, T. & Veermans, K. (2009). Power and flow experience in collaborative business simulation gaming. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1753-1758). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
© 2009 Association for the Advancement of Computing in Education (AACE)