Surviving the Eruption: Development of an Interactive Game as a Pedagogical Solution in Economic Instructions
Hikari Suita, Mark Chiba, Beth Haynes, Ai Mitsuya, Peter Chan, Brigham Young University-Hawaii, United States
EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This paper describes the development of an instructional game for an economic course at an undergraduate university. The game aims at helping students who struggle with understanding economic principles by making learning more fun and enjoyable. It is especially designed for students from the developing countries among the Pacific islands, which comprises of a large portion of the university’s student body. It puts the user in the role of a new chief of an island nation who needs to make a series of decisions to save his people from a volcanic eruption. By learning and applying the basic economic principles, learners can win the game. There is also a quiz at the end that will assess the understanding of the learners. The completed product will be formatively evaluated in the coming months and launched in Fall 2009.
Suita, H., Chiba, M., Haynes, B., Mitsuya, A. & Chan, P. (2009). Surviving the Eruption: Development of an Interactive Game as a Pedagogical Solution in Economic Instructions. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 242-247). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
© 2009 Association for the Advancement of Computing in Education (AACE)