Using Instructional Gaming in the Classroom
Michael Ruffini, Bloomsburg University of Pennsylvania, United States
Society for Information Technology & Teacher Education International Conference, in Charleston, SC, USA ISBN 978-1-880094-67-9 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Instructional games are very important tools to use in the classroom to support learning. Instructional games present and review instructional content in a game format. In a classroom setting, teachers must develop a strong desire for learning. To accomplish this task, teachers must successfully encourage learners to grasp the concepts in areas like language, science, social studies, and math. Acquiring this knowledge in an entertaining and exciting way improves the chances that the learner will grasp the skills they need to solve problems both independently and collectively, and adapt to changes in the world around them. Teachers are beginning to understand that instructional games in the classroom play a strong role in learning complex skills. Using instructional gaming successfully includes clear learning goals and outcomes. Also, utilizing instructional games is another assessment format that can be employed with any educational content. This paper explores an overview of instructional gaming, benefits, cautions, types of games, and resources.
Ruffini, M. (2009). Using Instructional Gaming in the Classroom. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1545-1551). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).