You are here:

Video Games, Learning, and Instruction in the Middle School Classroom
PROCEEDINGS

, , , Northern Arizona University, United States

Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

This paper presents the results of an investigation into the use of a video game in the middle school classroom as a learning tool to reinforce knowledge and skills. The study, which included a control and treatment group, yielded mixed results. However, it is noted that the game did have positive effects on retention of knowledge for one of the two investigated subject content areas and on general student motivation to study facts.

Citation

Sujo de Montes, L., Armfield, S. & Blocher, M. (2008). Video Games, Learning, and Instruction in the Middle School Classroom. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 4666-4671). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from .

Keywords

References

View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References