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Serious Gaming: Instructional Strategies for Career and Technical Education
PROCEEDINGS

, , University Of West Florida, United States

EdMedia + Innovate Learning, in Vancouver, Canada ISBN 978-1-880094-62-4 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

The idea of serious games or using games for purposes other than entertainment provides an opportunity for educators to meet needs and expectations of digital native learners (the 'Net Genners) who are accustomed to everyday use of technologies for teaching, learning, and entertainment. Computer and video games are widely used in education and training opportunities, including those targeted toward doctors, military personnel, and K-12 educators and students. A theoretical framework for designing and developing games for the K-12 environment will be presented in the context of a series of games being developed that integrate mathematical concepts and career education. This concept and effort, Math Matters: A New Vision for Florida, will also be presented as a case study.

Citation

Prayaga, L. & Rasmussen, K. (2007). Serious Gaming: Instructional Strategies for Career and Technical Education. In C. Montgomerie & J. Seale (Eds.), Proceedings of ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2992-3003). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved June 25, 2019 from .

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