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Reality and non-reality of Edutainment materials Interlude with VR simulation for dynamics experiment
PROCEEDINGS

, , , , , Kagawa University, Japan

EdMedia + Innovate Learning, in Orlando, FL USA ISBN 978-1-880094-60-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Teachers attempt to use multimedia teaching materials for science education in high school. We propose Interlude, which is a framework of 3DCG simulation materials for dynamics experiment. It uses HI input devices and VR technology. It offers demonstrations of dynamics phenomena and trial exercises with various parameters in virtual laboratory. We also adopt non-reality visual expression as edutainment methodology to emphasize the remarkable entities of dynamics scenes intuitively. And we apply it to outlook of game-like exercises for enjoyable learning. Edutainment materials in Interlude are constructed by each component structure based on five aspects. The purpose of our research is to promote interest and concern of dynamics for beginner students, and to nourish their physical sense.

Citation

Hanafusa, Y., Inoue, T., Tominaga, H., Hayashi, T. & Yamasaki, T. (2006). Reality and non-reality of Edutainment materials Interlude with VR simulation for dynamics experiment. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2765-2772). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 19, 2019 from .

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