Preservice Science Teacher Preparation Using Virtual Reality
Richard Lamb, Elisabeth Etopio, University at Buffalo, United States
Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-37-7 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Many teacher preparation programs include field experiences for preservice science teachers. The purpose of these experiences are to expose those wishing to teach to the complexity of the classrooms in which they will be asked to practice. As the need for experiences has increased, there has been more attention placed on modes of instruction that can supply greater realism and immersion. In this light the application of virtual reality (VR) has received considerable research and popular attention. The perceived immersion associated with VR allows researchers to begin to address the need and affordances of immersive experiences afforded by VR in preservice science teacher instruction. Recent improvements in VR digital content has allowed the creation of virtual environments that are nearly indistinguishable from reality. The purpose of this study is to investigate, compare, and characterize interactive VR based preservice science teacher clinical teaching environments with those of real-life teaching environments. Fifty-four healthy, right-handed college aged students, 13 males and 41 females, were randomly assigned to either clinical field conditions or VR conditions. Results suggest that the effect of condition “VR” versus “real-life” is not statistically significant based upon multiple measures including neuroimaging. This suggests the use of the VR promotes learning from modeled real-life situations for transfer of theory into practice.
Lamb, R. & Etopio, E. (2019). Preservice Science Teacher Preparation Using Virtual Reality. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 162-167). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).
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