Evaluation of a Mixed-Reality and High Interaction Media Project in the Classroom: Strategies and Methods
Andre Melzer, Lia Hadley, Michael Herczeg, University of Luebeck, Germany
EdMedia + Innovate Learning, in Montreal, Canada ISBN 978-1-880094-56-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The procurement of media literacy is an educational challenge that has to be met in order to cope successfully with the prevailing complex technological social reality. Pedagogical approaches concerning the implementation of digital technologies in the classroom require careful and continuous evaluation. The present paper introduces the "Kids in Media and Motion" (KiMM) Initiative, an ongoing research and knowledge transfer project at the University of Luebeck, Germany. It promotes an innovative approach concerning the use of digital technologies in an action-based and body-based form of instruction. One of its goals is to implement a streamlined evaluation process that focuses on effects on different aspects of cognition, behaviour and emotion. We describe the combination of various observation methods, which we will continually use over a two year period of time. This process procures data from multiple target groups (e.g., teachers, students, parents, and the KiMM project members).
Melzer, A., Hadley, L. & Herczeg, M. (2005). Evaluation of a Mixed-Reality and High Interaction Media Project in the Classroom: Strategies and Methods. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3984-3991). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
© 2005 Association for the Advancement of Computing in Education (AACE)