Emperor: Game Engine for Educational Management Games
Kristian Kiili, Kai Ojansuu, Tampere University of Technology, Pori, Finland
EdMedia + Innovate Learning, in Montreal, Canada ISBN 978-1-880094-56-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The main purpose of this paper is to introduce a dynamic game engine called Emperor. Emperor is designed to construct and run educational content management games. In order to facilitate the work of the game administrator several tools have been developed. The task of an administrator is to construct a game world and define the rules of the game. The most important characteristic of Emperor is the dynamic nature that makes possible to construct games to different contexts. In its first period Emperor was selected to rule a Web-based usability game called IT-Emperor (N=18). University students playing experiences about IT-Emperor are reported and discussed. An important finding was that students did not demand the moon from the sky, and they would be satisfied with games that offer interesting challenges rather than fancy graphics. However, the playability of the games should be good in order to support flow experience.
Kiili, K. & Ojansuu, K. (2005). Emperor: Game Engine for Educational Management Games. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1775-1782). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
© 2005 Association for the Advancement of Computing in Education (AACE)