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Creating an Evidence-Based Framework for Selecting and Evaluating Mathematics Apps
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, , UOIT, Canada

Society for Information Technology & Teacher Education International Conference, in Washington, D.C., United States ISBN 978-1-939797-32-2 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Given that there are over 80,000 educational apps in the Apple store alone (Apple, 2017), teachers need clear guidance on choosing the most useful tools possible. The purpose of this paper is to provide an evidence-based framework for selecting and evaluating math apps used in elementary school settings. Based on a comprehensive review of the literature, five app types (instructive, practice-based, constructive, productive, game-based) will be discussed in detail. Next, eight characteristics (learning value, content quality, learning goals, usability, engagement, challenge level, feedback, and collaboration) for evaluating the quality of math apps will be described. Finally, the role of the teacher in integrating math apps into the classroom will be explained.

Citation

Kay, R. & Kwak, J. (2018). Creating an Evidence-Based Framework for Selecting and Evaluating Mathematics Apps. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 755-760). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE). Retrieved April 23, 2019 from .

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