Education Applications of 3D Technology
Aritra Ghosh, Victoria Brown, Shihong Huang, Florida Atlantic University, United States
Society for Information Technology & Teacher Education International Conference, in Washington, D.C., United States ISBN 978-1-939797-32-2 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Online learning has become an integral part of higher education. Although it is an extension of distance learning, the medium requires new modes of presentation and interaction to ensure high quality and student motivation. Virtual Reality (VR) has the potential to make distance learning truly interactive and flexible similar to the traditional face-to-face courses within a single platform. Students can interact with teachers and other fellow students and can perform experiments that bring the content to life. The virtual game-based experiment gives a better understanding of the subject matter, increases students’ motivation and improves the attention level of the student. Providing appropriate VR technique for a particular educational requirement is challenging. This paper discusses the most common available virtual reality techniques used for educational purposes, and their implications. Different VR examples will help educators decide which techniques are best suited to their subject matter and pedagogical needs.
Ghosh, A., Brown, V. & Huang, S. (2018). Education Applications of 3D Technology. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 426-436). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).
© 2018 Association for the Advancement of Computing in Education (AACE)