Cooperative Learning for Dance with CG Animation
Yoko Usui, Tohoku Gakuin University, Japan ; Katsumi Sato, Shinichi Watabe, Tohoku University, Japan
EdMedia + Innovate Learning, in Washington, DC ISBN 978-1-939797-29-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
In this paper, we will describe a CG animation for tablet computer which was utilized for learning dancing. It was used for high school students who practice dancing so that we could examine its learning effectiveness. As a result, it became clear that the use of CG animation brought a sense of discovery to learners by allowing them to objectively see themselves. In addition, it also became clear that its obvious convenience enables learners to check their own movements by using a CG animation. We suggested that the CG animation that we offered was effective in the cooperative learning for students' dance practice.
Usui, Y., Sato, K. & Watabe, S. (2017). Cooperative Learning for Dance with CG Animation. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 470-475). Washington, DC: Association for the Advancement of Computing in Education (AACE).
© 2017 Association for the Advancement of Computing in Education (AACE)