Collating Researchable Issues of African Digital Games
Seugnet Blignaut, TELIT-SA, North-West University, South Africa ; Werner S Ravyse, TELIT-SA, North West University, South Africa
EdMedia + Innovate Learning, in Washington, DC ISBN 978-1-939797-29-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The authors systematically searched the internet for information on African Digital Games (ADGs). They then applied a lens of serious games where they defined serious games created to have an impact on the target audience, which is beyond the pure entertainment aspect. They found a wide variety of ADGs and grouped them according to two broad main groups of games: those with a traditional African flavour and those with a modern flavour. Due to the authors’ bias towards serious games, they opted to not include Westernised games with content which did not address the current African societal nature, but rather content which related to African cultural, mythological or historical themes. The authors created an initial axial instrument for the mapping of ADGs. They also examined the game genre accounted, countries of origin, types of games, platforms generally used, as well as a description of the landscape of ADGs.
Blignaut, S. & Ravyse, W.S. (2017). Collating Researchable Issues of African Digital Games. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 313-327). Washington, DC: Association for the Advancement of Computing in Education (AACE).
© 2017 Association for the Advancement of Computing in Education (AACE)
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