Development of Museum Learning Experience Using Virtual Reality and Mobile Devices PROCEEDING
Jason Harron, Anthony Petrosino, Sarah Jenevein, The University of Texas at Austin, United States
Society for Information Technology & Teacher Education International Conference, in Austin, TX, United States ISBN 978-1-939797-27-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Recent developments in mobile technology and virtual reality (VR) have made it possible for students and teachers to engage virtual field trips using mobile devices, such as smartphones. This poster focuses on the development process to create a browser- based VR field trip. We explore the advantages of using responsive web technologies in the educational setting, lessons learned capturing 360-degree photospheres, and the types of user-interactions that are possible with a one-button Google Cardboard interface. This project is part of a pilot study examining the effects on pre-service teachers’ content knowledge and attitudes toward VR and museum trips before and after using VR to tour a natural history museum. Heat maps are included as a form of data visualization from the pilot study.
Harron, J., Petrosino, A. & Jenevein, S. (2017). Development of Museum Learning Experience Using Virtual Reality and Mobile Devices. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1592-1597). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE). Retrieved August 21, 2018 from https://www.learntechlib.org/primary/p/177441/.
© 2017 Association for the Advancement of Computing in Education (AACE)
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