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IDT Experts' Views on Gamification Elements' Effectiveness in E-Learning Settings
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, , , Anadolu University, Turkey

Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

The most recent internet based technology in distance education space is the Massively Open Online Courses (MOOCs). MOOCs’ completion rates linger around 10%, which is frustrating for investors. This study employed the survey design to reveal Instructional Design & Technology (IDT) experts’ views on gamification elements’ effectiveness in e-learning settings. They have positive views for gamification elements’ effectiveness in e-learning settings.

Citation

MEŞE, C., Dönmez, O. & Dursun, Ö.Ö. (2015). IDT Experts' Views on Gamification Elements' Effectiveness in E-Learning Settings. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 815-817). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved April 19, 2019 from .

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