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“Exploring Creativity in the Digital Age”
PROCEEDINGS

, University of Wisconsin-Stevens Point, United States

EdMedia + Innovate Learning, in Honolulu, Hawaii, USA ISBN 978-1-880094-48-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

"Exploring Creativity in the Digital Age" is a course where the traditional disciplines of art, communication, music, theatre and dance, film, the liberal arts, and technology meet and commingle, both in cyberspace and on-campus. Students confront a variety of artistic disciplines, creative theories and dilemmas, and examine the nature of artistic expression. Learning objectives include examining the dissolving boundaries between previously distinct art forms, the interactions between artist/creator and audience/user, interface design, figure/ground issues, creative uses of space and time, the emergence of new genres, and structural and technological concerns. Internet sites are used to stimulate creativity discussions and show varying viewpoints and concepts. Although a Web-based course, software programs (such as PowerPoint, Swish, Acid Music, PhotoShop 7, and Vegas Video) give students hands-on experience with new technologies, and allow students to be more creative.

Citation

Harbach, B. (2003). “Exploring Creativity in the Digital Age”. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2390-2392). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved December 5, 2019 from .

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