Teacher Designed Games: Leading Innovation in Classrooms
Yang Liu, University of Calgary, Canada
Society for Information Technology & Teacher Education International Conference, in Jacksonville, Florida, United States ISBN 978-1-939797-07-0 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
The notion of teachers as designers of classroom digital games to support student learning is original and has not been widely introduced. Introducing digital games in class not only helps to create an engaging and interactive learning environment; it also supports teachers in applying technology – digital games in teaching. This approach provides a revolutionary change in terms of the model of using digital games in education and offers another practical route for teachers when commercial games do not work. It also enhances our understanding of instructional practice related to games and fosters the development of effective strategies of teaching in the digital era that can inform teacher education in general.
Liu, Y. (2014). Teacher Designed Games: Leading Innovation in Classrooms. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 665-669). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 21, 2019 from https://www.learntechlib.org/primary/p/130832/.
© 2014 Association for the Advancement of Computing in Education (AACE)
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