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How Video Games and Digital Literacy Impacts Student Achievement and Development: An Analysis of Synergistic Integration
PROCEEDINGS

, Grand Valley State University, United States

Society for Information Technology & Teacher Education International Conference, in Jacksonville, Florida, United States ISBN 978-1-939797-07-0 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Research has found that video games can boost technical, kinetic, social and linguistic skills in students. Furthermore, cognitive skills such as memory, reaction speed and mental processing ability has also been shown to increase due to video game usage, yet the majority of primary, secondary and tertiary education systems have been unable to integrate video games consistently and successfully into teaching and learning curricula. Although the Digital Revolution has bestowed an immense array of constructive digital electronics and services within the 21st century, an analysis of two predominate academic and cognitive-based video games have prompted that educators, researchers and video game developers intentionally collaborate to fully integrate video games into educational environments.

Citation

Adkins, M. (2014). How Video Games and Digital Literacy Impacts Student Achievement and Development: An Analysis of Synergistic Integration. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 1-5). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE). Retrieved April 24, 2019 from .

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