EdMedia + Innovate Learning, in Victoria, Canada ISBN 978-1-939797-03-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Learning a foreign language in a country where that language is not spoken can be difficult. This paper discusses the design and development stages, and the initial results of an augmented reality mobile game for language learning in an intermediate Japanese course at a US university. Project Tamago strives to make language learning easier through the affordances provided by virtual worlds, mobile devices, and game-based learning. Using a design-based research framework, a Japanese language instructor and a researcher collaborated to create a game for a pilot project that was conducted in the spring of 2013.
Shea, A. & Ito, J. (2013). Project Tamago: Design and Development of an Augmented Reality Mobile Game for Japanese Language Learning. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 2281-2285). Victoria, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved March 24, 2019 from https://www.learntechlib.org/primary/p/112289/.
© 2013 Association for the Advancement of Computing in Education (AACE)
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