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Turning Data to Knowledge with Serious Games and Contextual Quizzes
PROCEEDINGS

, The University of Auckland, New Zealand

EdMedia + Innovate Learning, in Victoria, Canada ISBN 978-1-939797-03-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This paper explores how games and quizzes can make use of the data, which describes the entities, places and events of a domain, to shift a learner’s experience from passive visualization to active interaction. It also demonstrates how quizzes can be automatically generated from datasets which describe the domain of interest. The design of a simple context data-focused quiz/game is described to illustrate this.

Citation

White, D. (2013). Turning Data to Knowledge with Serious Games and Contextual Quizzes. In J. Herrington, A. Couros & V. Irvine (Eds.), Proceedings of EdMedia 2013--World Conference on Educational Media and Technology (pp. 1220-1227). Victoria, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved June 17, 2019 from .

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