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Journal of Computers in Mathematics and Science Teaching

January 2020 Volume 39, Number 1


Gary H. Marks

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Table of Contents

Number of articles: 5

  1. Teaching and Learning Physics using 3D Virtual Learning Environment: A Case Study of Combined Virtual Reality and Virtual Laboratory in Secondary School

    Diana Bogusevschi, Dundalk Institute of Technology, Ireland; Cristina Muntean, National College of Ireland, Ireland; Gabriel-Miro Muntean, Dublin City Unviresity, Ireland

    A common problem in many schools is the lack of equipment and materials in their science laboratories due to both limited budget available to the school and high maintenance cost of the lab. The... More

    pp. 5-18

  2. Beyond Boundaries: Pre-Service Teachers’ Experiences of Transdisciplinary Education via STEAM Making Projects

    Zoe Falls, University of Nebraska - Lincoln, United States

    Though today's problems are interconnected, complicated, and unpredictable, students continue to gain knowledge in discrete, standardized disciplinary silos. When subject integration is discussed... More

    pp. 19-31

  3. How the Balance of Gaming and Mathematics Elements Effects Student Learning in Digital Math Games

    Kristy Lister, Valdosta State University, United States; Patrricia Moyer-Packenham, Utah State University, Mathematics Education and Leadership, United States

    Digital math games on touch-screen devices have become popular as effective tools to support mathematics learning. Many educational games incorporate gaming elements such as points, stars, coins,... More

    pp. 33-48

  4. Preparing Teachers to Engage Students in Computational Thinking through an Introductory Robot Design Activity

    Jillian Powers, Florida Atlantic University, United States; Mohammad Azhar, Borough of Manhattan Community College, CUNY, United States

    This article describes an introductory computational thinking (CT) lesson that was implemented into five educational technology classes at a large university in the southern United States. A total... More

    pp. 49-70

  5. Developing Global Competencies Among Youth: Maps Math Media Project

    Melda Yildiz, New York Institute of Technology, United States

    This study explores the role of geospatial education in P20 classrooms; offers creative strategies and possibilities for integrating mobile technologies such as Global Positioning System (GPS) into... More

    pp. 71-89