Affordances of Mobile Technologies for Experiential Learning: The Interplay of Technology and Pedagogical Practices
ARTICLE
Chih-Hung Lai, J-C Yang, F-C Chen, C-W Ho, T-W Chan
Journal of Computer Assisted Learning Volume 23, Number 4, ISSN 1365-2729 Publisher: Wiley
Abstract
Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A learning activity flow (or script) and a mobile technology system were designed to facilitate students in experiential learning. An experiment was conducted on two fifth-grade classes at an elementary school, one class using personal digital assistants (PDAs) and the other working without them. The results indicate that mobile technologies are effective in improving knowledge creation during experiential learning. The interplay between the mobile technology affordances and the proposed learning flow for experiential learning is thoroughly discussed.
Citation
Lai, C.H., Yang, J.C., Chen, F.C., Ho, C.W. & Chan, T.W. (2007). Affordances of Mobile Technologies for Experiential Learning: The Interplay of Technology and Pedagogical Practices. Journal of Computer Assisted Learning, 23(4), 326-337. Wiley. Retrieved March 19, 2024 from https://www.learntechlib.org/p/99827/.
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