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Finding and Building the Joinable Society


Journal of Educational Computing Research Volume 28, Number 2, ISSN 0735-6331


Reports the results of research that examined ways in which a computer simulation of a banking workplace influenced high schoolstudents' general knowledge and understanding about the world of work. Results indicated students who used the simulation had a broader sense of work and had more subtle understandings of current trade-offs than did non-use students. (Author/AEF)


Leinhardt, G. & McQuaide, J. (2003). Finding and Building the Joinable Society. Journal of Educational Computing Research, 28(2), 163. Retrieved January 27, 2020 from .

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