The Evolution of Video Game Affordances and Implications for Parental Mediation
ARTICLE
Hee Jhee Jiow, Sun Sun Lim
Bulletin of Science, Technology & Society Volume 32, Number 6, ISSN 0270-4676
Abstract
Video games have grown in number, variety, and consumer market penetration, encroaching more aggressively into the domestic realm. Within the home therefore, parents whose children play video games have to exercise mediation and supervision. As video games evolve, parental mediation strategies have also had to keep pace, albeit not always successfully. By transposing our appreciation of parental concerns over the historical development of video games, we propose an analytical framework identifying key affordances of video games, elucidating how their evolution has distinct implications for effective parental mediation. These affordances are portability, accessibility, interactivity, identity multiplicity, sociability, and perpetuity. (Contains 1 table.)
Citation
Jiow, H.J. & Lim, S.S. (2012). The Evolution of Video Game Affordances and Implications for Parental Mediation. Bulletin of Science, Technology & Society, 32(6), 455-462. Retrieved December 10, 2019 from https://www.learntechlib.org/p/91606/.

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Cited By
View References & Citations Map-
Co-playing Video Games and Parent-Child Relationships
Anneliese Sheffield, University of North Texas, United States
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 693–698
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