Learning at the Mental Gym: How to Get Mentally Fit for the Task You Have at Hand
Eshaa M. Alkhalifa, Helen Pain, University of Edinburgh
Journal of Interactive Learning Research Volume 11, Number 3, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Learning is as necessary a process for the psyche as is exercise for the body. It is an ongoing activity that takes place with every movement or word said. But at times we can control it by submitting ourselves to a controlled environment, which would bombard us with information that restructures our world model and how we deal with that particular aspect of life. The theories that exist in learning are based on two alternative approaches: Constructionism versus Instructionism (Papert, 1990b). However, why should we have to choose between them when, in fact, we could take the best of both worlds by interleaving them (Lawler & Yazdani, 1997)? Or better still, why don't we have both approaches simultaneously where the student is surrounded by a constructive Virtual Reality environment with a specific training target at hand, coupled with enough abstraction to enable him to react to positive as well as negative expertise (Minksy, 1994) through adaptation of thinking processes rather than just memorizing. This paper proposes an interactive Virtual Reality environment that allows learning to occur through virtual experience and experimentation.
Alkhalifa, E.M. & Pain, H. (2000). Learning at the Mental Gym: How to Get Mentally Fit for the Task You Have at Hand. Journal of Interactive Learning Research, 11(3), 313-331. Charlottesville, VA: Association for the Advancement of Computing in Education (AACE).
© 2000 Association for the Advancement of Computing in Education (AACE)