You are here:

Children as designers of educational multimedia software
ARTICLE

, ,

Computers & Education Volume 29, Number 2, ISSN 0360-1315 Publisher: Elsevier Ltd

Abstract

A surge of interest has been seen in the use of multimedia in educational computer applications. Some researchers examine which particular benefits media provide for students' learning. A different approach looks at students' learning experience while creating their own educational multimedia applications. We present and discuss the results of a project in which seven teams of elementary school students were involved in designing and implementing interactive multimedia resources in science for younger children. We found that students improved significantly in their science understanding and programming skills. While the student teams included many multimedia features in their software, a closer examination of students' individual contributions to the software product revealed that not every aspect of multimedia programming afforded the same type learning opportunities for science and programming. We discuss the benefits and problems of integrating science content with multimedia design and discuss why the quality of dynamic and interactive components in students' multimedia production proved to be a better indicator of students' learning than the quantity of multimedia produced. Furthermore, we address how students' learning experience is also impacted by their conceptions of multimedia users.

Citation

Kafai, Y.B., Carter Ching, C. & Marshall, S. (1997). Children as designers of educational multimedia software. Computers & Education, 29(2), 117-126. Elsevier Ltd. Retrieved April 21, 2019 from .

This record was imported from Computers & Education on January 30, 2019. Computers & Education is a publication of Elsevier.

Full text is availabe on Science Direct: http://dx.doi.org/10.1016/S0360-1315(97)00036-5

Keywords

View References & Citations Map

Cited By

  1. Designing a blended computational thinking in mathematics education course for K-6 preservice teachers

    George Gadanidis, Faculty of Education, University of Western Ontario, Canada

    Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 85–90

  2. Teacher Designed Games: Leading Innovation in Classrooms

    Yang Liu, University of Calgary, Canada

    Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 665–669

  3. Are They Climbing the Pyramid? Rating Student-Generated Questions in a Game Design Project / Grimpent-ils la pyramide? Évaluation des questions produites par les étudiants dans un projet de conception de jeux

    Jason Siko, Grand Valley State University

    Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie Vol. 39, No. 1 (Feb 21, 2013)

  4. A Case Study on the Knowledge Construction of Learners through Participative Designing and Developing in a Game Making

    Jaeyeob Jung, Korea National University of Education, Korea (South); Jeesook Song, Yangsan Elementary School, Korea (South); Yongsun Cho, Dongduk Womens University, Korea (South)

    EdMedia + Innovate Learning 2012 (Jun 26, 2012) pp. 2004–2012

  5. Design Research Using Game Design as an Instructional Strategy

    Jason Siko & Michael Barbour, Wayne State University, United States

    Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2631–2637

  6. Novice and Expert Collaboration in Educational Software Development: Evaluating Application Effectiveness

    Rob Friedman & Adam Saponara, New Jersey Institute of Technology, United States

    Journal of Interactive Learning Research Vol. 19, No. 2 (April 2008) pp. 271–292

  7. Emperor: Game Engine for Educational Management Games

    Kristian Kiili & Kai Ojansuu, Tampere University of Technology, Pori, Finland

    EdMedia + Innovate Learning 2005 (Jun 27, 2005) pp. 1775–1782

  8. The Design of Digital Tools for the Primary Writing Classroom

    Janet Read, Matthew Horton & Emanuela Mazzone, University of Central Lancashire, United Kingdom

    EdMedia + Innovate Learning 2005 (Jun 27, 2005) pp. 1029–1035

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.