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Computer Games: Increase Learning in an Interactive Multidisciplinary Environment
ARTICLE

Journal of Educational Technology Systems Volume 24, Number 2, ISSN 0047-2395

Abstract

Discusses the educational uses of computer games and simulations and describes a study conducted at the State University of New York College at Farmingdale that used the computer game "Sim City 2000." Highlights include whole systems learning, problem solving, student performance, nonparametric statistics, and treatment of experimental and control groups. (LRW)

Citation

Betz, J.A. (1996). Computer Games: Increase Learning in an Interactive Multidisciplinary Environment. Journal of Educational Technology Systems, 24(2), 195-205. Retrieved October 15, 2019 from .

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