When Worlds Collide: An Augmented Reality Check
T.H.E. Journal Volume 35, Number 2, ISSN 0192-592X
The technology is simple: Mobile technologies such as handheld computers and global positioning systems work in sync to create an alternate, hybrid world that mixes virtual characters with the actual physical environment. The result is a digital simulation that offers powerful game-playing opportunities and allows students to become more engaged in the learning process. Matt Dunleavy, assistant professor of instructional technology at Virginia's Radford University, says that augmented reality is a step forward from conventional multi-user virtual environments (MUVEs), which exist exclusively in virtual space. As a postgraduate student at Harvard University in 2005 and 2006, Dunleavy worked with researchers from MIT and the University of Wisconsin-Madison on a special venture known as the Handheld Augmented Reality Project, or HARP. Alien Contact! was the initial result of their research; since then, a number of other games have been moved along into development.
Villano, M. (2008). When Worlds Collide: An Augmented Reality Check. T.H.E. Journal, 35(2), 33-34.
Five-Picture Charades: A Flexible Model for Technology Training in Digital Media Tools and Teaching Strategies
Curby Alexander, University of North Texas, United States; Thomas C. Hammond, Lehigh University, United States
Contemporary Issues in Technology and Teacher Education Vol. 12, No. 1 (March 2012) pp. 55–70
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