You are here:

Massively Multiplayer Online Games (MMOs) in the New Media Classroom

Journal of Educational Technology & Society Volume 9, Number 3, ISSN 1176-3647 e-ISSN 1176-3647


Recent research demonstrates that videogames enhance literacy, attention, reaction time, and higher-level thinking. Several scholars have suggested that massively multiplayer online games (MMOs) such as "Everquest" and "Second Life" have educational potential, but we have little data about what happens when such tools are introduced in the classroom. This paper reports findings from two MMO-based courses in the context of situated learning theory. The first course, focused on the ethnography of on-line games, used the game "Everquest" as a vehicle for teaching research methods to 36 students in an undergraduate communication course. The second course used the game "Second Life" to teach the fundamentals of video-game design and criticism. Synthesizing comments from student web logs with data collected from follow-up surveys, the paper highlights key findings and offers concrete suggestions for instructors contemplating the use of multiplayer games in their own courses. Recommending that potential virtual environments be selected on the basis of genre, accessibility, and extensibility, it is suggested that game-based assignments are most effective when they build bridges between the domain of the game world and an overlapping domain of professional practice.


Delwiche, A. (2006). Massively Multiplayer Online Games (MMOs) in the New Media Classroom. Journal of Educational Technology & Society, 9(3), 160-172. Retrieved November 22, 2019 from .

This record was imported from ERIC on April 19, 2013. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.


Cited By

View References & Citations Map

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact